Hello there guys, can you tell me how can I detect when the player is near at object, I’m new at UE4. BTW I know C++ scripting very well.
I’d create a sphere collision component in my player with an event on collide and then I would check the type of actor it collides with, then do the thing.
BTW thanks for you reply, what you think there is no more way to detect location between Player and Object? exactly I’m making a picking boxes from Ground. and I really need it.