Hey guys, I’m trying to implement a stealth mechanic and have a few trigger volumes that set the character state to “hidden” when it is overlapping. At the moment, I have the EndOverlap event to set “hidden” to false. The problem is, when i have a few volumes overlapping each other, there’s a lot of flip flopping when the character exits the 1st volume.
Any ideas on how to implement this? I’m really new to scripting generally lol.