Hey thanks for this post - helped me attempt to find some solutions for this bug as I’m also having it. I do have a possible temp solution that’s working for me 100% - attached is a pic of what to do. I’m not a dev so not sure the over-all impact (none in my game at all) but swap the static mesh to “moveable” you can do this to custom assets and UEFN’s assets. Hope this helps!
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