Hi guys, I have a simple game with a rolling ball controlled by the player. When the input keys are pressed, torque is applied to the ball accordingly.
Since I’m working on a laptop, I decided to reduce the video quality in the editor to increase performance. So I went to Engine Scalability Settings (under Quick Settings) and changed all of the settings to Medium. After I changed the settings, I clicked play to see the difference, and noticed that the ball was moving much slower than usual. I stopped the game and clicked Build thinking that would fix it, but the movement was still slow, so I changed the settings back to Epic and the speed was restored.
The problem is that every time I reduce the settings, the ball’s speed becomes slower again, and the only way to keep it moving correctly is to leave the settings at Epic which I don’t want to do. I also noticed that the game itself is not slowing down, as I have a moving platform that maintains the same speed regardless of quality settings. I do not have any other moving objects other than the ball and the platform so I cannot say for sure, but I think this problem is specific to the player controlled ball.
Has anyone else experienced this issue? How do I correct it?