Player movement multiplayer issues

Hey guys,

I’ve got a character blueprint which contains movement.
When played single player there is no problem.

When playing multiplayer, every player that is not the host has a problem with movement. As soon as they press forward, they go forward without animation (on their screen, on the host screen the animation works) and when they release the forward button they keep going forward.

So it looks like the controls are messed up and they can not stop going forward. This is only at the clients.

I guess I must have done something wrong in the blueprint, but I can’t figure out what. What could it be?

Here is my movement blueprint…
Basics:

Increase speed:

I don’t see any details regarding replication so you might read this: Networking and check your project

Thank you for your comment, I’m going to plunge myself in networking :slight_smile: