I’m a beginner of unreal so I’m really confused…
my problem is I can’t make my player just move on a circle(or oval),by pressing A for counterclockwise movement and pressing D for clockwise movement ,is this can be possible to do it?
I’ve tried spline and math to calculate the position of my player but still can’t figure out how to make it do this circular movement…
You can just offset the character and instead of moving him, merely rotate him around that central axis.
not sure how complex you need this to be, this other person made something like this
Working in Unreal Engine 4, I’ve decided to make an FPS, however this fps works on mechanics similar to that of Zelda, Dark Souls, and Metroid Prime. It is also going to feature rhythmic mechanics. as of right now I’ve gotten the basics such as...
and i got this other way, but it looks way too simple but does moves in circles
could you elaborate a little more please? this could be useful on later projects
i can’t understand how to offset my character and just for rotating but not moving it
thank you for the comment
but that just can’t work: (
June 25, 2017, 7:02pm
@jblaswu @paul85081525 and anybody looking for this in the future: create an empty, make your character its child and then apply the needed rotation to the empty (which is the parent) thus causing the character (its child) to move in a circular manner.