Hi friend please tell me how to make map like resident evil, locked door are red. open doors are green etc
??? no one know how to create this kind of map for level
:rolleyes: waiting for your answer friends
Any idea friends
???
What I can think of is, that you design a whole floor as a map(playable map, not an item xD) in UE.
Within your Level yoou place an actor called “MapInfo” which registers itself to the GameMode.
This “MapInfo” stores a picture of the outline of the map or does collects all static meshes that have “Wall” as a collision channel and feeds it into a texture. (where 5mx5m = 1px or something like that)
The doors are collected a similar way, but you need to check if they’re locked or open and feed it to the picture accordingly.
you can also store a list of lines/points/texts and their positions in an array and access them via UMG and draw them.
The possibilities are near infinite.
thanks @raildex