Player Map - Resident Evil map

Hi friend please tell me how to make map like resident evil, locked door are red. open doors are green etc
Resident_Evil_3_Clock_Tower_1F_Map.JPG
residencemap.png
ResidentEvil(GCN)-Mansion-2F(In-GameMap).png

??? no one know how to create this kind of map for level :frowning:

:rolleyes: waiting for your answer friends

Any idea friends
???

What I can think of is, that you design a whole floor as a map(playable map, not an item xD) in UE.
Within your Level yoou place an actor called “MapInfo” which registers itself to the GameMode.

This “MapInfo” stores a picture of the outline of the map or does collects all static meshes that have “Wall” as a collision channel and feeds it into a texture. (where 5mx5m = 1px or something like that)
The doors are collected a similar way, but you need to check if they’re locked or open and feed it to the picture accordingly.

you can also store a list of lines/points/texts and their positions in an array and access them via UMG and draw them.
The possibilities are near infinite.

thanks @raildex