In my blueprint I posses another pawn (to move) or a camera pawn (to look around). I have manage to build up the blueprint for it (somehow) but I still can’t figure how to do:
after I am possesing another pawn, when I return to the mainPlayer I would like to respawn in the location where I changed the player (last mainPlayer location, where it is in the trigger box of the posses BP). Now I created the BP to respawn at the current location.
I don’t know why the “Set view target with Blend” is not working for the A flip, but only for B flip.
after I am possesing another pawn,
when I return to the mainPlayer I
would like to respawn in the location
where I changed the player (last
mainPlayer location, where it is in
the trigger box of the posses BP). Now
I created the BP to respawn at the
current location.
You can save the players Location + Rotation from “Get Player Controller”->“Get Controlled Pawn”, then when you need to spawn the player you can use the saved Location + Rotation
I don’t know why the “Set view target
with Blend” is not working for the A
flip, but only for B flip.
I think you need to pass “Element to Posses” as the “New View Target”
Thank you for you reply. Indeed the last location for the player works, what I am not getting now is the orientation of the camera (where I was looking before posses).
For the “Set view target with Blend” I still have problems. While settings as you suggested, nothing is happening. The only thing that works is when I set the “New View Target” as player controller but it moves to the somewhere to the middle of player.
Maybe I’m doing something wrong.
Does “Element To Posses” have a camera component? “Set view target with Blend” looks at the “New View Target” for a camera component to blend towards as the new camera.