player isn't being launched in x direction after wall run and i don't know why

What is the expected behaviour of what you are trying to do, compared to what its doing?

You may also need to normalize your direction vector before it goes into the Dot Product.

(B-A) → Normalize

if you do XYZ override and change Launch to x15,000 still nothing?

so i want it to launch the player up and to the side of the wall it just launchs me of the side straight

so i was a x override on another piece of code

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