Player is running too fast and won't slow down

My player is running too fast. No matter how slow I set the default run speed the player still runs the same speed. I don’t know if there is an override to the default speed but something seems to be controlling the run speed.

Have you set the max walking speed in character movement?

As suggested, check you characters movement component by selecting it (in the blueprint if you use that):

85730-movement_component.png

After that, I changed two properties: One is “MaxWalkSpeed” and one is “MaxCustomMoveSpeed”.

If this does not work, your problem lies somewhere else. Maybe you are using a C++ character or (as “stupid” as it sounds: Make sure you are in the right blueprint and these values don’t get overridden anywhere else - these kind of mistakes can happen to all of us sometimes :slight_smile: )