Player invisible dependant on movement

Hi HanneSolo94

On the mesh, there should be a checkbox “Owner No see” or “Only Owner See”.
Providing your networking is setup correctly, this will resolve your problem without having to do scaling.

You could botch the job by firing a “Client only event” to hide your mesh, this way the command will only operate on the owning client and not the server or remote instances. However, as I said, this is a dodgy work around.

Good luck.

Alex