My problem is that when my player interacts with the gate it doesn’t open/ close the first button press but then it works flawlessly after that. I’ve been through the code a dozen times while simming the game or so and can’t figure out where it’s going wrong.
Thanks in advance for any help,
Jonathan
Is the ‘gate open’ bool set the wrong initial value?
Huh that’s strange it was, even though it was set to false when closed changing it to be open when closed fixed it. Thanks for the help 
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So in case anyone looking at this in the future is wondering, it turns out my timeline values were the opposite way round.