Hello,
i`m trying to figure out how i have to setup a player movement blueprint for something like a kiteflying simulation based on “HMD lookat”.
Currently i can move with the HMD just like a spectator pawn, but i want to be able to make a u-turn and do a looping with just the HMD gaze direction with just moving my head 90° in each direction.
Basicly i want to use a key to move forward and the direction in which i turn is based on the HMD. The more i look into the direction the faster i turn to it.
I tried to solve it on my own, but because my HMD is locked to the camera i know even less how to do it…
