Player index in a multiplayer game

I am attempting to learn more multiplayer functionality and I’m working on making heapthbars above players so other players can see them.

I have them working and updating with a binding on the widgets progress bar and have the widget go to a widget component on the player character. I have the health update with a function on a c++ class on the player.

The issue is since it’s a multiplayer game, using get player character for the cast uses the index, which screws it all up.

I have been trying to figure out how to get the player class in a better way without using an index but I’ve had no luck.

I can post screenshots later if needed, on my phone right now.

Thank you!