Have you tried playing around with the physics handle component variables?
Setting the swiftness and dampening to 0 should give you a stiffer movement, but it may stutter as the actor will “tick” to the next told location.
Have you tried playing around with the physics handle component variables?
Setting the swiftness and dampening to 0 should give you a stiffer movement, but it may stutter as the actor will “tick” to the next told location.