make a blueprint out of the spike, add a collision shaped, e.g. a box and then click the green + box in the bottom of details called OnBeginOverlap, make that one call the player function killme after casting.
make a blueprint out of the spike, add a collision shaped, e.g. a box and then click the green + box in the bottom of details called OnBeginOverlap, make that one call the player function killme after casting.