Player getting teleported far away

Hello everyone!
I have encountered the most insane bug I have ever seen.
When loading into a session, after I have fully loaded onto the island, I am constantly teleported far outside the map. I have output the coordinates of the spawner, player and random prop on my map, and it shows that for some reason I am teleported to {x=1450399.429943,y=-527886.267380,z=67163.140624} (it also changes, can be x=-1450399.429943) :))))
I tried to teleport the player back via TeleportTo, but it gives an error LogVerse: Warning: Game_teleport_to_debug_log: (Rolling Back) TeleportTo error: Something is colliding with the requested destination, target destination
As an experiment, I moved the gridplane to the place where I was in the session and this is what came out of it (video).
I also checked collision/player collision and did not find any problems.

Do anyone know how to fix it or what causes it?

The 1st picture is coordinates, 2nd how it looks in editor ( player spawner is where i am getting teleported )



That happened with me and I clicked into Change Play Mode and Play Settings and clicking into Current Camera Location or Default Player Start which can be moved wherever you want. Hope this helps.

Thanks for an advice, sadly it didnt help
Howewer I did find a solution. Basically I had a few props that I imported and theirs size was so big that i had to lower it to 0.000001, but for some reason with these props collision didnt shrink with the size and didnt show in editor ( if show collision was on ). So, the solution was just removing theirs collisions)))

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