So I am at a Game Jam at the moment, and is trying to make a game where the player gets shot out from a canon to another canon, and so on and so on. Think Donkey Kong Country, like when Donkey Kong is being thrown out from a barrel. At the moment I have nothing to start from, except “launch character” node.
if your looking to use physics thatll be a heck of time to get things done. Id say the simplest way to get the issue solved would be to use a timeline or some other type of curve. That way you have more precise control.
then again if your know more about physics then that could be a better looking option.
If you insist on using the launch character node then just create a actor with a box collision in it then have on begin overlap connected to a cast to character then drag off the as character node and search for the launch character node. While it is possible to get the effect your looking for it will be harder to pinpoint where the character will land.
Also in the example i gave with the timeline the box was the starting point and the billboard was the landing point.
Yes something like this happened and that is awesome. Now how does one integrate something like launch character into this to make the player get shot out from the cube.