Hi, I have this door in my level that has its entry in the form of a circle, kind of resembling a submarine door. I’ve given it a complex collision so that the player can go through it. But ever so often when going through it, the player gets stuck in a loop trying to get in. Which in my opinion happens because he is partly colliding with the lower edges of the Static Mesh. If I lift the floor up near the circular entry, this happens less often. Any idea how I can fix that?
Try to make collision box like showed with red lines. So in this way there is a little chance to overlap part of bottom geometry but its prevent player stucks
Thanks! It didn’t occur to me that I was able to do that.