I set up a blueprint to record the maximum jump height that has been reached. And it seems that the player loses upward momentum when moving into a wall. In other words you can’t jump as high next to a wall.
I removed all damping, friction, etc, from both the character and the wall, as well as the physics material they use. So what’s causing the issue? Am I missing a simple setting somewhere, or can this just not be fixed easily?
Actually, never mind a fix, right now I mainly just want to know why this even happens. Where in the game’s code does it say that scraping walls should reduce upward velocity? I don’t mean to complain. But does anybody know? :3 How else could I find out?