Player Falling through floor when too fast

Hello, I am making a game for a game jam, My Player falls through the floor when he is too fast. It is just a sphere with Simulate Physics enabled. I also gave it 0.1KG Mass after looking at my old projects. The player needs to jump a lot in this game using exploding barrels.

o/
PhysX update might be messing with the thing. Try setting sub-stepping in project settings:

There is Pinball project exmaple (you can dig it from Epics youtube channel afair) where they talk great deal about fixing substepping related issues.

Good luck !

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Thanks