I am having an issue where a platform is supposed to move upwards along the z axis to deliver the player to the 2nd floor. Im using almost the same blueprint that i used for the sliding doors only with a different direction. For some reason when the player walks into the room the elevator rises up through the player. I have collision settings set to default preset “Block all”. How do i make the platform take the player along for the ride?
Make sure that you platform has a collision -> double click on the mesh in the content browser - show collision - check it
I checked and collision seems to be selected for the object. Still doesnt seem to work. Maybe im missing something somewhere?
This solved my problem. Thank you!