Player drops item in set location

Hello, I’m very new to Unreal, I need help with setting up blueprints for the player to drop/place an item in a set location. As an example, the player picks up a quest item (like an orb or something) then they must place it on a pedestal which then completes the quest. I have it where the player can pick up an item, just need help with placing the item and completing the quest.

Thank you for reading my question.

Hi @RH4mm3rz21

You need a blueprint actor to act as the target of the quest, Make it just a scene component so its invisible, add a collision sphere, onoverlap to the sphere show the option to place the object, then attach the object (actor i guess?) to the new quest marker object, which then triggers the end quest.

How far have you gotten? What exactly do you need help with?

Sorry for the late response. I’m at the stage where the player can pick up an actor and move around with it. Just can’t quite figure out how to place the actor down instead of just dropping it.