Hayhoo <(°-c° >)
So my player doesnt recieve any damage when my AI shoots at him, (they both use the exact same projectile) however if I make my projectile slow enough and hit myself I recieve damage…
I used a print event so I could see what the projectile is hitting and now to the even more strang part, the projectile actually hits the player and runs the apply damage node.
One idea I had to what was causing this problem was that maybe the signal is to short?
Any solutions?
Sincerely,
I just tested if the AI can shoot at another AI but that also didnt work… again the bullet actually hit the other AI
Hi ,
I assume the Print string is firing in both BPs?
Nope sadly not only the one in the projectile BP
Like whaaat?? I replaced the apply damage node with the exact same node and suddenly it worked…
Ok
You could try on contact instead of overlap.
Use this as a Test in you projectile. Make sure you cast to the right Player Character, I am using 3rd person.
Sorted at least, on to the next stage now.