Player does unwanted 360 degree turn when I use Set Control Rotation Node

I have a system in place where I want my Character to overlap a box collision of another Actor (BottomBoxCollision) and then my code will set the rotation and location to be in the middle of the collision, and facing my ladder Mesh.

When the Collision Box has been overlapped by the player, the following code will be ran, properly orienting the player at and towards the ladder:

This code works as it should, but it has a strange bug where the character will do a full 360 while transitioning to the Ladder’s new location. This bug only occurs when approaching the ladder from the right side, and I’m not sure how to solve this issue.

To anyone who may know how to fix this issue, your help would be greatly appreciated!

Thank you in advance!!!

Try ticking “Shortest Path” In your lerp rotations node

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Ha! That did it, I’m glad it was such a small fix but also kind of embarrassed lol. Thank you @tyconner!!!

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Glad it worked for you!

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