Player does not move when I hit ‘Play’ button. Camera is just frozen. This happened when i migrated everything in my scene from UE5 Early Access to UE5 Final Release. Currently my engine version is UE 5.0.1
Here is a screen shot of Player start
The first thing I’d check is Project Settings → Maps & Modes → Default GameMode
The GameMode controls the default pawn/character that will be spawned at your PlayerStart.
Another way to do this would be to delete your PlayerStart and place your Pawn/Character directly into the level. Then select your Pawn/Character and set ‘Auto Possess Player’ to “Player 0”
I got the BP_ThirdpersonCharacter, but when i click ‘play’, the player camera seems to drop down from the current perspective cam location and then freeze upon hitting ground. Weird
I am not playing in "simulate"m its “selected viewport”
Figured out a way to fix it.
I deleted all the folders which contained characters and blueprints. I think there was something that got corrupt. Then created a new project in UE5.0.1, Migrated only Characters and ThirdPerson folders into the main project. That fixed it
Now the next issue. Lighting looks a lot brighter when I am in play mode. Any idea why?
Looks like there is something going on with dark-bright areas of the map. When i move the character to a bright area, then coming back to darker places, lighting seem to get corrected by itself…strange LOL