Player does not move when i hit play button

Player does not move when I hit ‘Play’ button. Camera is just frozen. This happened when i migrated everything in my scene from UE5 Early Access to UE5 Final Release. Currently my engine version is UE 5.0.1
Here is a screen shot of Player start

Any answer would be much appreciated. Thank you.

Hello sgv,

The first thing I’d check is Project Settings → Maps & Modes → Default GameMode

The GameMode controls the default pawn/character that will be spawned at your PlayerStart.

Another way to do this would be to delete your PlayerStart and place your Pawn/Character directly into the level. Then select your Pawn/Character and set ‘Auto Possess Player’ to “Player 0”

Let me know how it goes.

2 Likes

Yes, default game mode is set to: BP_ThirdpersonGameMode


Where can I place the pawn/character from? I mean which folder is it located?

Content\ThirdPerson\Blueprints\BP_ThirdPersonCharacter

Also as a quick check, make sure you’re not playing in “Simulate” (Click the 3 dots next to play dropdown and choose “Selected Viewport”)

5 Likes

I got the BP_ThirdpersonCharacter, but when i click ‘play’, the player camera seems to drop down from the current perspective cam location and then freeze upon hitting ground. Weird
I am not playing in "simulate"m its “selected viewport”


And when i hit play, it drops from way behind the character

I had also done this in the UE5 Early access version to add a First person cam to a 3rd person map. Maybe that is what is causing the issue?

This is the event graph of BP_ThirdpersonCharacter that was dragged in (might help in debugging)…I don’t know anything about blueprints


I wonder if you are spawning inside of a collision volume. (Normally I’d expect the player to get pushed out of the volume)

If you enable the ‘Player Collision’ viewmode (upper left of viewport with Lit/Unlit etc) does everything look normal?

If you try to spawn somewhere else do you still see the problem?

The tutorial you linked has you making the FollowCamera a child of the Mesh, but in your screenshots it is still a child of the CameraBoom…

Player collision looks normal


Yeah the entire map has same issue. Is there anything weird with this folder structure for Thirdperson? There seems to be 2 different folders
image

1 Like

Figured out a way to fix it.
I deleted all the folders which contained characters and blueprints. I think there was something that got corrupt. Then created a new project in UE5.0.1, Migrated only Characters and ThirdPerson folders into the main project. That fixed it :slight_smile:
Now the next issue. Lighting looks a lot brighter when I am in play mode. Any idea why?


Looks like there is something going on with dark-bright areas of the map. When i move the character to a bright area, then coming back to darker places, lighting seem to get corrected by itself…strange LOL

1 Like