I don’t know blueprints that well I’m still a noob when it comes to them I primarily do level design so excuse me if I’m a noob
Right now I have a health system setup here are some screenshots - http://imgur.com/a/8u8eI (current health being 50 for the moment and the max health 100.)
And I also have a simple respawn system, here are those screenshots - http://imgur.com/a/w9nFE
How would I go about adding in a feature where when my health hits 0 from fall damage or enemy damage ect…(basically if my player dies) it would play a death animation then proceed to a death screen saying something like “You died” with a continue or quit option.
Any help with this would be much appreciated, I’ve tried looking this up but couldn’t find much info on it
As for the death screen. You could probably either use a simple text box with whatever else you wanted or you could have the game load a new “level.” Since you specifically asked about setting up a new level. Simply right click within your content browser main screen (where all the contents get displayed) and click create basic asset > level. Then you can open up a new level, and you’re given a clean slate to work with.
So first you would want to have your character die in his blueprints. Then run something from the death like the function “Open Level.”
Hey matriculation I’d your stuck on respawn still there is a ue4 tutorial page and video for it under the twin stick shooter videos. I think it’s number 13 in the list, otherwise they have a page with the blueprints for respawn in the search system above here.