I have been thinking about this for a while and the information I have gleaned is to use the bone collisions instead of the collision box to determin where a player is hit by a projectile (i.e. Head Shot, Leg Shot, Body Shot, etc.).
Is this assumption correct?
Are there any gotchas to doing it this way. Any help is greatly appreciated.
So I set up my Break Hit Result with a Debug statement:
But I am getting Bone Hits of “None”:
So I found a few more posts that recommend switching off all manner of settings or changing all types of things … problem is half of these are either not possible or I just have no idea where to find the items they mention: how to determine which bone we hit? – Sorry what … how do you turn the trace response off a capsule component.
I have added a second mesh that is visible for other players … but you are making a good point … I wonder if the second mesh can actually pick up the mesh hits because of the way the Character is set up.
So basically I have the HeroTPP mesh in the components that is set to “Owner No See”. I then have the HeroFPP mesh in the components that is set to “Only Owner See”.