Hi all,
So, I’m pretty new to the Unreal Engine 4 still and was wondering if someone might help guide me with this setup I’m trying to achieve:
- I have a SceneCaptureCube and a RenderTarget from that cube (so the material is all set)
- The material was applied to an object and I have a second stationary camera (let’s call this Camera #2) looking at that object
Goal: To have the player/ user be able to navigate and control the camera for the SceneCaptureCube but the main camera that will be displayed in game mode is Camera #2.
Unfortunately, it would seem like I have started with a poor template so I’m just wondering (from a novice’s standpoint) how to set this type of Player Controller and Camera set-up from scratch.
Thanks in advance.