Player Controller tick in editor bug

Today playing with the editor removed the saved files of the project etc after install and unistall plugins etc. I have a blueprint that is a player controller and have a tick that print a string just that, but tried with other things and happen too. The editor is calling the tick of that blueprint and print in screen all the time the result in the viewport, only when you have that BP open in the viewer, at close stop printing this is really absurd and rare, note to check the bug the controller is set as player controller in the gamemode that is set to the map and world etc.

This looks to happen only at remove the DerivedDataCache, Intermediate and Saved and let the project generate it another time…

https://dl.dropboxusercontent.com/u/28070491/GIFNewThing.gif

Edit: looks like a problem caused at remove and regenerate the EditorPerProjectUserSettings.ini file of the project in the Saved/Config/Windows Folder.

Hello ,

I have been unable to reproduce this issue on our end. I noticed that you said the issue is rare. Do you have an example project that reproduces this issue reliably?

Hi Rudy,

I’m also having trouble of this symptom on my c++ project. My blueprint player controller has been derived from my own native(c++) parent class. And it is set as game mode player controller same with .

It seems that this symptom happens occasionally when after I stop PIE.

FYI, I’m using 4.17, and I didn’t remove any of DerivedDataCache, Intermediate and Saved data.

Thanks!

Hello ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks,

Hello,

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Thanks