Hi, I’m having trouble activating my mouse input through the settings on the Player Controller.
I did the following:
- Created
MyGameMode
and
MyPlayerController
.MyGameMode
set to useMyPlayerController
- Updated Project Settings, Maps &
Modes tab; project usingMyGameMode
- Checked my World does not override
the game mode (override set to
“None”) - Checked “Show Mouse Cursor”,
“Enable Click Events” and “Enable
Mouse Over Events” in the Class
Defaults ofMyPlayerController
Then I tested:
- Set an actor to respond to Click and Mouse Over events - it doesn’t work.
- I set up a Level Blueprint that sets “Show Mouse Cursor” and the events on
Begin Play
- it works!
Am I doing something wrong? Shouldn’t the defaults in the Player Controller apply without my having to explicitly set them in a blueprint?
Thanks for your thoughts.