It doesn’t work because the engine corrects -180 to 180, and the other way around.
It will work if you just add or subtract relative rotation
It doesn’t work because the engine corrects -180 to 180, and the other way around.
It will work if you just add or subtract relative rotation
So I’m trying to make a cube which the player can rotate by 360 degrees using 90 degrees clicks (one press of a button = 90 or -90 degrees)
The problem is that stops working over 90 degrees and the cube resets to the original rotation and then rotates. How do I make 90 degrees being added or removed from the current rotation, this doesn’t seem to work
Thank you for the solution but I think it’s still the same problem
it resets after 180 or -180
Yeeeey, it works
Thank you so much