Player controlled rotation by 90 degrees

It doesn’t work because the engine corrects -180 to 180, and the other way around.

It will work if you just add or subtract relative rotation :slight_smile:

So I’m trying to make a cube which the player can rotate by 360 degrees using 90 degrees clicks (one press of a button = 90 or -90 degrees)
The problem is that stops working over 90 degrees and the cube resets to the original rotation and then rotates. How do I make 90 degrees being added or removed from the current rotation, this doesn’t seem to work

Thank you for the solution but I think it’s still the same problem :confused:
it resets after 180 or -180

Yeeeey, it works
Thank you so much

The error lies in reading anything from the cube, always have to just change:

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