I’ve made a couple attempts at this but am a bit stumped, since what I want is kind of unusual.
What I want is a movement behavior similar to the Missile Command mini-game from Rayman 3:
Or the Guided Missile from Descent 2, (you can see the missile perspective in the little mini-camera picture in picture at the bottom), it’s hard to find a good clip of this:
Basically, constant forward velocity in the direction of the camera, with instantaneous turning (using mouse movement because this is an FPS)
But applied to the player character, think Iron Man flying like this (but without acceleration/deceleration, like a car on cruise control, ignore the hovering etc. at the end):
So far I’ve tried various methods like Add Movement Input (while setting to Flying Movement Mode), Add Force, Add Impulse, Set All Physics Linear Velocity (on Capsule Component)
The end goal is to have the player convert their current velocity into the constant forward velocity, but I’m less worried about figuring that out and I think the current method I am using is working, which is this:
I can post the entire blueprint if necessary but most of it isn’t hooked up at the moment because none of it was working and I’m pretty sure there’s a better method…