I am trying to create a character using player input (joystick) to deform a mesh using a skeleton. I need the character mesh’s location to remain stationary, but to deform in place.
I am having trouble finding the right workflow or vocabulary to research how to go about doing this.
I have some experience with setting up characters to move with player input, triggering animations driven by direction using blend space and state machines… I think I have terminology here, but I don’t do character animation everyday.
Would setting this up as a standard character for locomotion work but then somehow disabling movement (translation)?
Thank you for any help.