I am trying to simulate being in a game match, opening a menu, closing it and resuming the same level.
I have collision for the player capsule as well as the floor. What doesn’t make sense is that collision is fine on initial spawn. I can run around and jump just fine, but the moment I access my menu, close it and return to the level, my player falls through the floor. I’ve checked all the usual suspects that other posts concerning “player falls through floor” entail. Any ideas?
EDIT: My blueprint for when I open the Menu is as follows: