Player Collision - Prone

I’m trying to scale the Capsule component so that my player can go prone and crawl under object. I’ve tried absolutely everything I can think of to try scale just the collision down smaller but because it’s doing it from the halfway point, the player mesh just ends up below the capsule and under the floor.

I’ve also tried using a second capsule that turns on for the prone collision and the normal standing collision turn off but it does the same thing.

I’m aiming to create the “CROUCH” function in which it scales down from the top downwards and doesn’t effect the mesh or other components in the character blueprint.

PLEASE HELP

Hi Hraxzy94,

I hope you were able to find a solution to this issue. For anyone experiencing a similar issue, the “UnrealStickFigure2D” project in the learn tab shows how the capsule is reduced in size from the top down instead of from the center:

Locate the CharacterBP:

And using the Character Movement Component in the event graph, set “Crouch Maintains Base Location”

Download the project from the Learn tab for a closer look.