Hi, I’m creating a simple 2d game in witch my character (a triangle) falls,and if it hits the edges of rectangles, it resets. The play capsule is really messing me up. I cant figure out how to make it so the edges of the triangle collide with the rectangles. I’ve tried adjusting the player capsule size but i can’t get it to where it is perfect. Is there any way to change the player capsule shape? I’m VERY new to UE4 so if you could provide screenshots that’d be great. I’m running version 4.6.1.
I attempted to do what you said, so I tested this, but the square doesn’t count as a collision box?
I don’t understand.
When I try to implement the collision i have above, I end up with things like this happening.
Sorry for the endless amounts of stupid questions, but how did you get the sides of the triangle lined with the squares?
Thanks a ton!