Player collider bang into enemy collider causing enemy fly during attack

While the player attack motion will compulsory move forward(For example 2m) if the player collider overlap with the enemy’s collider, the enemy will be stuck and fly far away far. I want the result to be enemy blocking the player’s movement (acting as a world static, but I think the enemy still needs to be a Pawn for AI usage). Also, I have already unchecked the physics interaction of the enemy.

I wonder if my collision settings for enemy’s capsule collider and mesh are wrong.

Okay, I just discovered that I set the Mesh Collision into Pawn collision which causes this problem, thanks a lot!

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