How to make that after player collide with block something is doing? Screenshots will be great because I’m not good at using blueprints.
There are quite a few ways to do this. You could use overlap and hit events, or the easiest way is probably to add a trigger box around the block, then (with the trigger box selected) in the level blueprint right click and add a BeginOverlap node, this will let you make something happen when the player ‘overlaps’ with the object.
Actually using overlap events on the player and object is a better way to do this but a trigger is probably the easiest.
I made a quick video of how to do this with a trigger which you can see here.
Thanks! I forgot this method with trigger. ![]()
No problem, using overlap and hit is better when your working with blueprint classes, there’s some decent info about it in the Unreal Launchpad tutorial here but triggers is definitely the easiest!