I’m encountering an odd bug where the pawn will clip through all geometry in a streamed level but only that level in particular. I’m using a standard Android phone to test. I’m also using streamed levels to dynamically load them in and out. I tried completely rebuilding the geometry; the same thing occurs. I tried copying and pasting to another level. I tried moving the entire level someplace else in the world. When I tried placing the spawn point at a different location, the pawn does collide, but only in specific locations. In one strange occurrence, I placed the spawn point a few feet up from its original location and the ball bounce twice before falling straight through the geometry.
It does work in the simulator just fine, so I’m thinking this has to do with the physics and collision checking being tied in with the framerate. I tried setting a constant framerate of 15 to no effect.
Can anyone try pointing me in the right direction of how to fix this issue?