Player Checkpoint Pad problems

Just started playing around with UEFN, and I’m having problems getting the Player Checkpoint Pad to work.
I’ve got the standard Player Spawn in the level, and I want to use a Damage Volume to eliminate the player and then respawn them at a Checkpoint. When I try this by activating the Checkpoint and then falling into the Damage Volume, I’m always respawned back at the initial Player Spawn.

Can anyone suggest what I might be doing wrong?

The documentation seems to suggest it should work with it’s default settings.
I’ve confirmed that the Checkpoint is being activated by using it to “interact” with a spawner.

Thanks

Hi @TheNewTeed

Sorry to hear whats happening. Did you happen to find a resolution to your issue?

I’ve just checked with the same settings as before, and the Checkpoint appears to work correctly. I’m assuming that a recent update to UEFN has fixed the problem.

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Thats awesome to hear! Glad you found a a solution to your problem :slight_smile:

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i’ve same problem, no with player checkpoint but with vehicle checkpoint, any solution ?