Just started playing around with UEFN, and I’m having problems getting the Player Checkpoint Pad to work.
I’ve got the standard Player Spawn in the level, and I want to use a Damage Volume to eliminate the player and then respawn them at a Checkpoint. When I try this by activating the Checkpoint and then falling into the Damage Volume, I’m always respawned back at the initial Player Spawn.
Can anyone suggest what I might be doing wrong?
The documentation seems to suggest it should work with it’s default settings.
I’ve confirmed that the Checkpoint is being activated by using it to “interact” with a spawner.
Thanks