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Player character possessed by AI Controller

Hi,

How can I set up the Player Character to be possessed by an Ai Controller, so far I haven’t been able to make it work?

Many thanks

Interesting, what is your AIController/PlayerController code? Though what you can do is possess another character/pawn from your PlayerController, then have that pawn follow a spline route, for instance when using a Flying Mount.

@unit23 Many thanks, I figured it out. I just used a posses node on my pawn and set up the game mode as spectator pawn.