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Player Character position resets to sequence start at end of sequence.

So I’m making a cutscene for a game where the player is moved around by the sequence. There are some weird things in it like the player character visibly shaking and spazzing out and I’m not sure why it does that but I have a much bigger problem.

At the end of the sequence we’re supposed to go into gameplay and pick up from the player’s position that the sequence left them at. Problem is that when the sequence ends the player character position is reset to where they were at the start of the sequence, even with the keyframes at the end saying they should be somewhere entirely different.

Has anyone had this problem?

Right click the sequence track, go to Properties and change the “When finished” option from “Project Default” to “Keep State”.