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Player Character not being Auto-Possessed when Level begins

Hey everyone, I am a student making my first game in Unreal, and I’ve run into a funny problem. My PC doesn’t get auto-possessed when my level begins. I have a custom game mode, which has been set to possess the pawn class I want, and I’ve also selected the right player controller. In my game world, I have a PlayerStart object and I’ve made sure the Play Settings are set to spawn the player at the Default Player Start. Yet, when I play my level, my character isn’t possessed, or even spawned in the scene for that matter. I have to manually hit F8 to spawn it, possess it and play. What could be the problem here? I’ve gone through tons of old forum posts but can’t seem to find a fix. Please help me out if you can. I can share more info with you if needed. Thanks a lot.

Did you set the gamemode with your gamemode, in the world settings or in the project settings? Did you set the right Default Pawn Class in the gamemode?

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Yes, I did

Does your pawn and controller appear in the world outliner (during runtime)?

The PlayerController appears, yes, but my Pawn does not. A SpectatorPawn appears instead.

Make sure you are NOT running it in “Simulate”:

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2 Likes

Ah right that helped! Thanks! I still have to click in the viewport to begin playing though. That’s normal right?

Yes, that’s normal.