Player character mesh collision with level actor

So I’m trying to find a way to do something when player character collides with specific mesh on level. I’m kind of a newbie to blueprint scripting and this is a big problem for me even after hours of googling.
I was trying to create blueprint with actor and mesh and place it to level, and then try to find collision with player, no luck.

I was trying to find collision in player blueprint using get overlapping actors or get all actor by class but I have 0 idea how to get reference to filtered actor, like after checking if Actor has tag. Even if I tried to pin from eachloop directly to event begin overlap “other actor” node it doesn’t allow me to do that.

I don’t really know what to do at this point. Can someone help me?

Okay maybe for future researches or something, have found a way to do it: