I’m encountering an issue with collision interactions between two actors:
- Player Character and Enemy Pawn
- Both use
Block
collision preset (ECC_WorldDynamic
).
Problem:
When the Player stands on top of the Enemy Pawn, continuous compression during movement causes the Player to be unexpectedly launched upward (like a “pop-up” effect). No error logs appear.
Reproduction Steps:
- Player jumps onto the Enemy Pawn’s head.
- Both actors move while maintaining contact (e.g., Pawn walks horizontally).
- After 2-3 seconds of compression, the Player is violently propelled upward.
- Engine Version: 5.5
- Platform: Windows (Editor & Packaged Build)
- Project Type: Blueprint/C++