Wasn’t sure where to post this so it ended up here.
My player character is exhibiting some strange behavior.
Here he is in the preview window: Screenshot - 1b2c5e4fe4f404718d98d675aedc1983 - Gyazo
As you can see, he casts shadow correctly and everything seems OK.
Here he is in-game: Screenshot - 2976a9af4662cdc741e3bf9e6139b6fb - Gyazo
He doesn’t react at all to light (like he’s glowing in the dark) and he doesn’t cast or receive shadow even though all the shadow-settings have been turned on.
I exported the same character without the skeleton (just a static mesh) and put the two next to each other and this was the result:
The one to the left is the static mesh and it works perfectly with the lights while the rigged character (to the right) get that…glow…
I’ve done this exact thing before and it worked just fine, and now for some reason…this!
It’s a custom mesh with custom skeleton made in Blender.
UE4 computes the normals.
I’ve tried everything I can think of… Please help!
Also, an unrelated question:
Does the player character need a physics asset to cast shadow/receive light?
Or is it just if you want to use ragdoll effect or get specific collision for bodyparts?