I’m trying to make a world partitioned level, but I’ve noticed that the player character starts breaking down once I move a certain distance. The landscape is made from an imported heightmap. The character often teleports, freezes (but retains some control), and disappears. All of these happen in the video! This only happens on world partition, I’ve tried the same map without wp and this doesn’t happen.
I’m trying to make a world partitioned level, but I’ve noticed that the player character starts breaking down once I move a certain distance. The landscape is made from an imported heightmap. The character often teleports, freezes (but retains some control), and disappears. All of these happen in the video! This only happens on world partition, I’ve tried the same map without wp and this doesn’t happen.
Fixed it. Very dumb issue. In world settings there’s a setting that overrides game mode. If you enable it you don’t need to place a player character in the world, because the game mode will automatically spawn one wherever your lever editor location is. If you place one and set it as player 0 you will spawn two characters, but the world partition will be built around the one you aren’t controlling. Therefore if you move too far away from the “zombie” character you will enter unloaded areas and disappear.