Yes.
Its possible.
Dont ask me how though. I have been reading the manuals and pulling my hair out at the half answers i find everywhere regarding this.
Maybe u can figure it out. But usually the stuff just leaves me with more questions.
https://answers.unrealengine.com/questions/50382/blueprint-pawn-switching.html#comment-51198-form
Technically a simple possess event should do the trick.
However in my case it does not.