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Player character change in play mode

Hi,

Actually we create with blueprints a default character we control , but it is a way to make possible in game to switch to another character that would have it’s own animations and blueprint input actions ?
I mean like mega man games, you play a character that can change to other one with other abilities any time.

Yes.
Its possible.

Dont ask me how though. I have been reading the manuals and pulling my hair out at the half answers i find everywhere regarding this.
Maybe u can figure it out. But usually the stuff just leaves me with more questions.
https://answers.unrealengine.com/questions/50382/blueprint-pawn-switching.html#comment-51198-form

Technically a simple possess event should do the trick.
However in my case it does not.

Thanks a lot.
The possess function on panws should work, i’ll have just to figure out to hide and show the active character player have switched to.